Monday 12 April 2010

Uru Live: A game that ought not to be myst!




Adventure/logic game nerds have warmly welcomed the relaunch of Myst Online: Uru live. Me included.

Ok so it started in 2003 and despite the seven year gap not a lot has changed, but who's complaining? The Myst/Riven/Uru storylines have always been an integral part of the games as we see the developing and declining relationships with Atrus and his family in the bittersweet plot.

The original Myst and Riven games always had difficulty fitting the player into the plot. You have no name, no back history, not even a face, heck even the characters have no idea who you are. You are constantly approached with a suspicious sideways glance. "Who's this guy?" they say "Oh never mind, just fix this contraption for me will you?" In Uru live you and other players are special individuals called in to save the old civilisation of the D'ni by solving a number of logical puzzles.

What makes the story much more compelling is that instead of immersing the player into the beautiful, yet wholly fictional and unexplainable ages, the story of the D'ni interwines with the 'real world'. You begin the journey in New Mexico where remains of the D'ni civilisation were found in modern day, therefore sparking a development studio to create an educational video game called Myst. Nice twist eh?

Yeesha, Atrus's daughter from Myst III and IV appears in hologram form and fills you on your purpose to rebuild the D'ni Civilisation. "Sure, why not?" you say to yourself, "Nothing good on TV these days anyway."

Another difference from the original games is that it is set up in 3rd person format, i.e you create an avatar of yourself and watch your own bum wiggling in front of you as you gallop across the landscape. Granted, this had to be done to differeciante yourself from other online players but it rather strips the romantic mysterious nature of the game. Plus not a great deal of effort was made on characterisation, I feel like a Sim that has just eaten some bad ramen and had a bad trip into a psychdelic mindfield. This is why I keep 1st player mode on.

Ok so the biggie of the game, the online feature of course. It sort of works. Basically you can visit ages and solve problems on your own as normal without being disturbed by irritating people, but you can if you wish visit public ages where you can socialise with other players, get help for puzzles or frolic in buttercup fields with them, whatever. There is nothing worse than playing an MMORPG like World of Warcraft and being constantly ganked by some adolescent ass for lols or having to endure harassment from a gamer with a elf fetish. Uru is for the intellectual online gamer. You know the type, that mild mannered guy from accounting who sits at home in his M&S dressing gown reading War and Peace during game loads.

Don't let the online tag put you off if you are an avid Myst fan. The graphics are not as top grade quality as the previous games as expected in an RPG, but at least it gives you the freedom of exploring every weeny detail you couldn't beforehand. Plus the game and every age you visit is pretty damn huge.

Not bad at all for a game is which at present completely free to play online. Take that Wow, Conan, LOTR and all you other subscription games!

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